[mix] in decktalk.toml names a file. You can bring
your own files, or generate them with decktalk soundscape.
The parts of the mix
After the parts are summed, DeckTalk measures the loudness of the mix, applies EBU R128
normalization in a second pass to the targets in
[mix.loudnorm], and applies a limiter.
The report prints the loudness before and after. The --no-loudnorm flag skips the
normalization, and --nomix produces narration only.
Markers
A markers file swells or mutes the underscore at spoken phrases. It uses the same matching keys as a cue.media/markers.json
boost_db for boost_seconds. With mute_seconds, it
silences the bed for that long first. The ramps are tuning fields in [audio].
Generating sound
Thesoundscape command turns the prompts in [soundscape] into files with ElevenLabs.
It writes ambience and music to the paths named in [mix], and each effect to
build/sfx/<name>.mp3.
decktalk.toml
max_music_chunk_seconds is requested in chunks and crossfaded. The
generated files are cached by their prompt, so a second run sends nothing unless a prompt
changed. These calls spend ElevenLabs credits, and the dry run shows exactly what would
be sent.
Bringing your own
Pointmix.underscore, mix.ambience, and each [[mix.sfx]] at any audio file that
ffmpeg can read. The soundscape command only writes files that do not exist yet, so a
file of your own at the same path is never overwritten.