1
Describe the effect, or bring a file
A Any audio file that ffmpeg can read works in place of a generated one. Put it
anywhere in the project and name its path in the next step.
[soundscape.sfx.<name>] table holds a prompt for the ElevenLabs sound generator.
The effect is written to build/sfx/<name>.mp3 unless the table’s out key says
otherwise.decktalk.toml
2
Generate it
The dry run prints every request without sending it and needs no key.Generated files are cached by their request, so a second run sends nothing unless the
prompt changed, and
--force regenerates one on purpose.3
Place it on a cue
A The cue must be one that
[[mix.sfx]] table names the file, the section, and the cue id. The db key sets
the level and offset shifts the effect in seconds from the cue.decktalk.toml
decktalk beats resolved for that section. The effect is
placed at the section’s start in the video plus the cue’s seconds plus the offset.4
Assemble
The mix is part of the An effect whose file is missing, or whose cue did not resolve, is skipped with a
warning that names it, and the build continues.
assemble stage, so no recording changes.